Possess VFX asset experience and knowledge of current game engine workflows.
Modelling, texturing and look development of props, environments and characters for feature film and episodic television franchises.
Secondary duties consist of photogrammetry/LiDar scan data processing, layout of environment and cameras to match live-action plates.
Model, texture, light and render environments for TV, VR and print.
Part-time instructor in the Game Art & Design diploma program.
Contract position to texture assets for a feature film. Secondary duties consisted of environment modeling.