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Jason Colthrust
Jason Colthrust
3D Artist, Professor
Toronto, Canada

Summary

Senior 3D Artist with experience in the Video Game, Visual Effects and Architectural Visualization industries. Professor in the Game Art Program at Centennial College, Toronto, Canada.

Skills

Look DevelopmentShading3D ModelingDigital SculptingEnvironment ModelingTexturingUV MappingShadersPhotogrammetryGame DevelopmentVisual EffectsArchitectural VisualizationCinematics

Software proficiency

3ds Max
3ds Max
Maya
Maya
ZBrush
ZBrush
Mudbox
Mudbox
Mari
Mari
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Quixel Suite
Quixel Suite
Houdini
Houdini
Photoshop
Photoshop
Unreal Engine
Unreal Engine
Nuke
Nuke
Illustrator
Illustrator
xNormal
xNormal
Knald
Knald
CrazyBump
CrazyBump
SpeedTree
SpeedTree
SynthEyes
SynthEyes
V-Ray
V-Ray
Arnold
Arnold
Corona Renderer
Corona Renderer
Redshift
Redshift
Marmoset Toolbag
Marmoset Toolbag
R3DS Wrap
R3DS Wrap
After Effects
After Effects
DaVinci Resolve
DaVinci Resolve
MightyBake
MightyBake
RealityCapture
RealityCapture
Metashape
Metashape
RenderMan
RenderMan
R3DS ZWRAP
R3DS ZWRAP

Productions

    • Video Game
      Meet Your Maker
    • Year
      2023
    • Role
      3D Artist
    • Company
      Behaviour Interactive
    • Video Game
      Jurassic World Primal Ops
    • Year
      2022
    • Role
      3D Artist
    • Company
      Behaviour Interactive
    • Movie
      The Adam Project
    • Year
      2022
    • Role
      Asset Artist
    • Company
      Mr. X
    • Movie
      Texas Chainsaw Massacre
    • Year
      2022
    • Role
      Asset Artist
    • Company
      Mr. X
    • TV Production
      Vikings: Valhalla
    • Year
      2022
    • Role
      Asset Artist
    • Company
      Mr. X
    • TV Production
      Halo
    • Year
      2022
    • Role
      Asset Artist
    • Company
      Mr. X
    • Movie
      There's Someone Inside Your House
    • Year
      2021
    • Role
      Asset Artist
    • Company
      Mr. X
    • Video Game
      Dead by Daylight
    • Year
      2021
    • Role
      3D Artist
    • Company
      Behaviour Interactive
    • Movie
      Nightbooks
    • Year
      2021
    • Role
      Asset Artist
    • Company
      Mr. X
    • Movie
      Kate
    • Year
      2021
    • Role
      Asset Artist
    • Company
      Mr. X
    • Movie
      Awake
    • Year
      2021
    • Role
      Asset Artist
    • Company
      Mr. X
    • TV Production
      Jupiter's Legacy
    • Year
      2021
    • Role
      Asset Artist
    • Company
      Mr. X
    • TV Production
      Snowpiercer
    • Year
      2021
    • Role
      Asset Artist
    • Company
      Mr. X
    • TV Production
      American Gods
    • Year
      2021
    • Role
      Asset Artist
    • Company
      Mr. X
    • Movie
      REPO: The Genetic Opera
    • Year
      2008
    • Role
      Texture Artist
    • Company
      Switch VFX

Experience

  • Professor & Program Coordinator at Centennial College
    Toronto, CA
    August 2023 - Present

    Full-time faculty and Program Coordinator of the Game Art diploma program.

  • 3D Artist at Behaviour Interactive
    Montreal
    June 2021 - August 2023

    Game Cinematics/CGI

    Marketing Artist

  • Asset Artist at Mr. X
    Toronto, Canada
    January 2020 - May 2021

    Modelling, texturing and look development of props, environments and characters for feature film and episodic television franchises.

    Secondary duties consisted of photogrammetry/LiDar scan data processing, layout of environment and cameras to match live-action plates.

    Designated artist to aid in development of scan pipeline.

  • CGI Artist at Neezo Studios
    Mississauga, Canada
    January 2019 - May 2019

    Model, texture, light and render environments for TV, VR and print.

  • Professor at Centennial College
    Toronto
    September 2007 - August 2023

    Part-time instructor in the Game Art diploma program.

  • Texture Artist at Switch VFX
    Toronto, Canada
    September 2007 - January 2008

    Contract position to texture assets for a feature film. Secondary duties consisted of environment modeling.