My first attempt at a digital human. Sculpted in ZBrush on a base mesh that I made in Maya. Hairs were made with XGen Interactive Grooming Tools. The funnel neck sweater was based off of a scan from Tooto3dscan.
Face textures projection painted in Mari using TexturingXYZ scan data, then brought into Substance Painter for additional painting and adjustments. Cloth materials made in Substance designer using Texturing XYZ micro displacements as a base. Eye textures were from a mix of images sourced on google that I put together in Photoshop.
Rendered in Arnold, post in Photoshop.